Orbital Works

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Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality.

Upgraded with an orbital component that further facilitates ship construction, resulting in fewer manufacturing defects.

–In-game description

Orbital Works is an industry.

It can be built at any Colony by upgrading a Heavy Industry.

It can be optionally downgraded back to Heavy Industry.

Construction

Orbital Works costs 300,000¢ to be upgraded to and has an upgrade time of 150 days.

It will refund 225,000¢ when downgraded and 600,000¢ when shut down.

Upkeep

Orbital Works has a base upkeep of 6,000¢ * (colony size - 2).

Effects

Ships produced will have a +20% ship quality bonus, averaging 1 fewer D-mod per ship.

Like Heavy Industries, having an Orbital Works will give the player access to the manipulation of their Faction Doctrine.

Orbital Works allows the player to pay their colony to produce a ship, usually below the purchasable market price, with each Unit of Production giving 25,000¢/month of player custom production.

The ship will then be produced and delivered at the end of the month, stored at the designated planet.

The ship will be outfitted with whatever weapons / hull mods that the player faction has access to, along with potential D-mods depending on ship quality.

Production

Orbital Works produces the following commodities:

Demands

Orbital Works demands the following commodities:

AI Cores

Orbital Works receives the following bonuses when assigned an AI Core:

Additional Buffs

In addition, a Corrupted Nanoforge or Pristine Nanoforge can be installed, which will increase production by +1 and +3 respectively, as well as increase ship quality by 20% and 50% respectively. Both will increase Pather interest by 4.

A nanoforge (Corrupted or Pristine) will immediately create the Pollution condition when used in a colony with the Habitable condition, increasing hazard rating by 25% and effectively cancelling out Habitable's hazard rating benefits. If the nanoforge is removed before 90 days (cumulative) then the Pollution will also be removed; a nanoforge remaining for longer than this results in permanent Pollution. This interaction occurs specifically with the Habitable condition, and not with colonies that have population but not the specific Habitable condition.



Change History

0.9

  • Added to the game
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Up to date for latest version, 0.97a.