Tech-Mining
Techmining is the motley art of recovering valuable artifacts from Domain ruins. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. | ||
–In-game description |
Tech-Mining is an industry. It can be built at any Colony that has some degree of Ruins.
Construction
Tech Mining costs 150,000¢ to build and has a build time of 45 days.
It will refund 112,500¢ when shut down.
Upkeep
Tech-Mining has a base upkeep of 1,000¢ * (colony size - 2).
However, the upkeep cost is limited to 1,000¢ for Scattered Ruins, 2,000¢ for Widespread Ruins, 3,000¢ for Extensive Ruins, and 4,000¢ for Vast Ruins.
Effects
Tech-Mining will increase Pather interest by a variable amount depending on the ruin quality:
- 2 for Scattered Ruins
- 4 for Widespread Ruins
- 6 for Extensive Ruins
- 8 for Vast Ruins
Production
Unlike other industries, Tech Mining does not produce commodities for consumption or export. It instead finds items usable by the player. At the 1st day of each month, finds are reported in the Intel tab and delivered to the designated production point for the faction.
- First time rolling for loot in each ruins has dramatically higher chances of finding things.
- Random chance of potentially finding blueprints, any type of AI Cores, any hullmod, any weapon, Metals, Heavy Machinery, Fuel or Supplies, and special colony items.
- Chance to find things is much higher with larger ruins: each size up doubles the chances.
- Chance to find items decays exponentially over time per ruins (95% every subsequent month), changing the description as it does;
Decay Descriptions:
These ruins are largely untapped. | ||
–Less than 10% decay |
These ruins have been stripped of easy pickings, but the more difficult areas remain, filled with promise. | ||
–Less than 50% decay |
These ruins have been combed through, though the chance for a few new finds still remains. | ||
–Less than 75% decay |
These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. | ||
–More than 75% decay |
Demand
Tech-Mining does not demand any commodities.
AI Cores
Tech-Mining receives the following perks from the assignment of an AI Core:
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, improves findings, increases Pather interest & Hegemony interest by 4.
Additional Buffs
Story Points can be used to improved the findings from the ruins.
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Change History
0.9.1
- No longer supplies economic units of commodities
- Increased monthly drops for smaller ruin sizes
0.9
- Added to the game