Heavy Batteries
Jump to navigation
Jump to search
Armoured subsurface batteries supplement a dispersed network of small, hidden weapon installations. Ground-based batteries are capable of truly awesome firepower, though it only manifests by making ground operations more difficult, as no starship captain would be foolish enough to get within their firing envelopes. | ||
–In-game description |
Heavy Batteries industry can be built at any Colony. It can be optionally downgraded to Ground Defences.
Effects
- x3 multiplier of colony Ground Force
- +1 Stability
- Shortages will reduce the multiplier proportionally
Maintenance
- 1,500 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)
Produces
nil
Demand
- Supplies = pop size
- Marines = pop size
- Heavy Armaments = pop size - 2
Notes
- Will use its orbital picture when on a Gas Giant colony.
- Alpha AI core increases ground force multiplier by 25%.
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History
0.9
- Added to the game
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.
Categories:
- Potentially outdated
- Structure