High Command
Transtellar empire is possible only through an exceptional corps of officers and bureaucrats given authority over the resources of entire star systems. An established high command allows military operations to be organized and executed across the Sector. | ||
–In-game description |
The High Command industry can be built at any Colony by upgrading an existing Military Base. It can be optionally downgraded to a Military Base.
Construction
High Command costs 150,000¢ to be upgraded to and has an upgrade time of 120 days.
It will refund 112,500¢ when downgraded and 675,000¢ when shut down.
Upkeep
High Command has a base upkeep of 7,000¢ * (colony size - 2).
Effects
- +2 stability
- Increases Ground Defences by x1.3
- Reduces Colony Crises points progression to 50% (x0.5d).
Produces the following patrol fleets:
- Size 3: 1 light, 1 medium, 1 heavy
- Size 4: 2 light, 2 medium, 1 heavy
- Size 5: 2 light, 2 medium, 1 heavy
- Size 6: 3 light, 3 medium, 2 heavy
- Size 7: 3 light, 3 medium, 2 heavy
- Size 8: 3 light, 4 medium, 3 heavy
- Size 9: 4 light, 4 medium, 3 heavy
- Size 10: 4 light, 5 medium, 4 heavy
This is +1 medium & +1 heavy patrol compared to a Military Base.
Production
Demands
- Supplies: equal to colony size + 2
- Fuel: equal to colony size + 2
- Ship Hulls & Weapons: equal to colony size + 2
A shortage of Supplies or Fuel will reduce the Stability bonus by that amount and reduce the Ground Defences bonus proportionally to the largest shortage.
A shortage of Ship Hulls & Weapons reduces Fleet Size directly.
AI Cores
Military Base receives the following bonuses when assigned an AI Core:
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, increases fleet size by 25%, increases Pather interest & Hegemony interest by 4.
Additional Buffs
In addition, a Cryoarithmetic Engine will increase fleet size by 25% on a hot planet, and by 100% on a planet with extreme heat. It will also increase Pather interest by 4.
A Story point Improvement adds 1 heavy patrol fleet.
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Change History
0.9
- Added to the game