High Command
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Transtellar empire is possible only through an exceptional corps of officers and bureaucrats given authority over the resources of entire star systems. An established high command allows military operations to be organized and executed across the Sector. | ||
–In-game description |
The High Command industry can be built at any Colony by upgrading an existing Military Base. It can be optionally downgraded to a Military Base.
Effects
- +2 stability
- Produces the following patrol fleets:
- Size 3: 1 light, 1 medium, 1 heavy
- Size 4: 2 light, 2 medium, 1 heavy
- Size 5: 2 light, 2 medium, 1 heavy
- Size 6: 3 light, 3 medium, 2 heavy
- Size 7: 3 light, 3 medium, 2 heavy
- Size 8: 3 light, 4 medium, 3 heavy
- Size 9: 4 light, 4 medium, 3 heavy
- Size 10: 4 light, 5 medium, 4 heavy
- This is +1 medium and +1 heavy patrol compared to a Military Base
Maintenance
- 7,000 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)
Produces
Demand
- Supplies = pop size + 2
- Fuel = pop size + 2
- Ship Hulls & Weapons = pop size + 2
Notes
- Presence of Alpha AI cores increase fleet size by 25%.
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History
0.9
- Added to the game
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.
Categories:
- Potentially outdated
- Industry