Cryorevival Facility
- Not to be confused with Cryosanctum.
The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Greatly increases population growth. | ||
–In-game description |
The Cryorevival Facility is a structure. It is available to all colonies established within 10 light-years of a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated and the Cryosleeper has been explored.
There is no limit to how many Cryorevival Facilities can be built within a single system.
Statistics
Effects
The Cryorevival Facility increases the colony's growth point total by a value equal to ten times the colony size.
Upkeep
The Cryorevival Facility has a base upkeep of 2500 credits, increasing by the same amount for each colony size past 3.
Production
The Cryorevival Facility does not produce any commodities.
Demands
The Cryorevival Facility demands the following commodities:
- Organics: 10 units
- 10ly limit, growth bonus lowers the farther away the colony is
AI Cores
The Cryorevival Facility receives the following perks from the assignment of an AI Core:
- Gamma: reduces demand by one unit
- Beta: reduces demand by one unit, reduces upkeep by 25%
- Alpha: reduces demand by one unit, reduces upkeep by 25%, doubles the facility's growth point increase
Industry | |
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Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
- Potentially outdated
- Structure
- Industry