Refining
Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually. | ||
–In-game description |
Refining is an industry. It can be built on any Colony.
Statistics
Effects
Refining does not provide any benefits to the colony.
Upkeep
Refining has a base upkeep of 1 500 credits, increasing by the same amount for each colony size past 3.
Production
Refining produces the following commodities;
- Metals; equal to colony size
- Transplutonics; equal to colony size, minus two
Demands
Refining demands to following commodities;
- Heavy Machinery; equal to colony size, minus two
- Ore; equal to colony size, plus two
- Transplutonic Ore; equal to colony size
A shortage of Ore will reduce Metal production by the same amount, and a shortage of Transplutonic Ore will do the same to Transplutonic production.
Additional Buffs
Installing a Catalytic Core will increase the production of both Metals and Transplutonics by 3 units each. However, since this requires the world have no atmosphere, it may not be worth choosing such a world depending on the hazard rating and it's impact on profitability. That being said, if for some unknowable reason you need 10 transplutonics, this is the only way. (4 base + 3 core + 1 admin + 1 alpha + 1 improvement = 10).
Notes
- Refining increases Luddic Path cell interest slightly (2)
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History
0.9
- Added to the game
- Potentially outdated
- Industry