Refining

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Refining.png

Smelting plants here convert ores and transplutonic ores into metals and transplutonics, respectively. Teleoperated robotics are used to handle the most dangerous tasks, usually.

–In-game description

Refining is an industry. It can be built on any Colony.

Statistics

Effects

Refining does not provide any benefits to the colony.

Upkeep

Refining has a base upkeep of 1 500 credits, increasing by the same amount for each colony size past 3.

Production

Refining produces the following commodities;

Demands

Refining demands to following commodities;

A shortage of Ore will reduce Metal production by the same amount, and a shortage of Transplutonic Ore will do the same to Transplutonic production.

Additional Buffs

Installing a Catalytic Core will increase the production of both Metals and Transplutonics by 3 units each. However, since this requires the world have no atmosphere, it may not be worth choosing such a world depending on the hazard rating and it's impact on profitability. That being said, if for some unknowable reason you need 10 transplutonics, this is the only way. (4 base + 3 core + 1 admin + 1 alpha + 1 improvement = 10).

Notes

  • Refining increases Luddic Path cell interest slightly (2)
Industry
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History

0.9

  • Added to the game
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At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.