Patrol HQ

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Patrol hq.png
The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys.

–In-game description


The Patrol HQ is a cheap defensive structure that can be built at any Colony. It can be optionally upgraded to a Military Base, although this requires an industry slot.

Construction

Patrol HQ costs 300,000¢ to build and a build time of 60 days.

It will refund 225,000¢ when shut down.

Upkeep

Patrol HQ has a base upkeep of 4,000¢.

Effects

Production

  • Crew: equal to colony size

Demands

A shortage of Supplies or Fuel will reduce the Stability bonus by that amount and reduce the Ground Defences bonus proportionally to the largest shortage.

A shortage of Ship Hulls & Weapons reduces Fleet Size directly.

AI Cores

Patrol HQ receives the following bonuses when assigned an AI Core:

Additional Buffs

In addition, a Cryoarithmetic Engine will increase fleet size by 25% on a hot planet, and by 100% on a planet with extreme heat. It will also increase Pather interest by 4.

A Story point Improvement adds 1 medium patrol fleet.

Notes

A Patrol HQ is a good method of maintaining control over system infrastructure, as such, it is recommended that each colonized system has at least a Patrol HQ, otherwise the system infrastructure may be lost to hostile factions and would require player intervention to regain control.



Change History

0.9.1

  • Does not count as an "industry" and its upkeep does not depend on colony size
  • Fixed patrols at 2 small, does not change with colony size

0.9

  • Added to the game
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Up to date for latest version, 0.97a.