Patrol HQ
The requisite hangars, maintenance bays, command/control center, barracks, and logistics operations required to project force throughout a star system. Once established, militarized patrols will hunt pirates and protect friendly convoys. | ||
–In-game description |
The Patrol HQ is a cheap defensive structure that can be built at any Colony. It can be optionally upgraded to a Military Base, although this requires an industry slot.
Construction
Patrol HQ costs 300,000¢ to build and a build time of 60 days.
It will refund 225,000¢ when shut down.
Upkeep
Patrol HQ has a base upkeep of 4,000¢.
Effects
- +1 stability
- Increases Ground Defences by x1.1
- Produces 2 light patrol fleets.
Production
- Crew: equal to colony size
Demands
- Supplies: equal to colony size - 1
- Fuel: equal to colony size - 1
- Ship Hulls & Weapons: equal to colony size - 1
A shortage of Supplies or Fuel will reduce the Stability bonus by that amount and reduce the Ground Defences bonus proportionally to the largest shortage.
A shortage of Ship Hulls & Weapons reduces Fleet Size directly.
AI Cores
Patrol HQ receives the following bonuses when assigned an AI Core:
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, increases fleet size by 25%, increases Pather interest & Hegemony interest by 4.
Additional Buffs
In addition, a Cryoarithmetic Engine will increase fleet size by 25% on a hot planet, and by 100% on a planet with extreme heat. It will also increase Pather interest by 4.
A Story point Improvement adds 1 medium patrol fleet.
Notes
A Patrol HQ is a good method of maintaining control over system infrastructure, as such, it is recommended that each colonized system has at least a Patrol HQ, otherwise the system infrastructure may be lost to hostile factions and would require player intervention to regain control.
Industry | |
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Industry | |
Structures | |
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Change History
0.9.1
- Does not count as an "industry" and its upkeep does not depend on colony size
- Fixed patrols at 2 small, does not change with colony size
0.9
- Added to the game