Ship Hulls & Weapons
| Low-tier and often technically defective - "export grade" - ship hulls and armaments which are sufficient to equip mercantile convoys and form basic system defense patrols. High-volume trade in top tier starship materiel is virtually non-existent across faction lines. | ||
–In-Game Description | ||
Ship Hulls & Weapons is a commodity in the Sector.
Unlike other commodities, Ship Hulls & Weapons do not exist as a physical item that can be carried in cargo. When carried in trade fleets, this commodity will be represented as a number of mothballed ships in the fleet.
Prices of ship hull & weapons doesn't seem to be affected by the surplus or deficit of the colony either. Likewise, the player can't take advantage or address surplus or deficit either, compared to conventional commodities.
Market
Ship Hulls & Weapons contributes 300¢ to the global market value for each unit of demand, and has an initial global market value of 65,000¢, though it can vary depending on the accessibility of each market.
Colony & Industry
It is produced by:
- Heavy Industry / Orbital Works: size - 2
- +1 with a Corrupted Nanoforge / +3 with a Pristine Nanoforge
And is demanded by:
- Patrol HQ: size - 1 / Military Base: size + 1 / High Command: size + 2
- Spaceport: size - 2 / Megaport: size
Each unit of Ship Hulls & Weapons produced allows 25,000¢/month of player custom production.
| Commodities | |
|---|---|
| Normal | |
| Special | |
