Ship Hulls & Weapons
Low-tier and often technically defective - "export grade" - ship hulls and armaments which are sufficient to equip mercantile convoys and form basic system defense patrols. High-volume trade in top tier starship materiel is virtually non-existent across faction lines. | ||
–In-Game Description |
Ship Hulls & Weapons is a commodity in the Sector.
Unlike other commodities, Ship Hulls & Weapons do not exist as a physical item that can be carried in cargo. When carried in trade fleets, this commodity will be represented as a number of mothballed ships in the fleet.
Ship Hulls & Weapons also doesn't gets affected by supply & demand either, which can be evidently seen by the consistent price weapons can be sold.
Market
Ship Hulls & Weapons contributes 300¢ to the global market value for each unit of demand, and has an initial global market value of 65,000¢, though it can vary depending on the accessibility of each market.
Colony & Industry
It is produced by:
- Heavy Industry / Orbital Works: size - 2
- +1 with a Corrupted Nanoforge / +3 with a Pristine Nanoforge
And is demanded by:
- Patrol HQ: size - 1 / Military Base: size + 1 / High Command: size + 2
- Spaceport: size - 2 / Megaport: size
Each unit of Ship Hulls & Weapons produced allows 25,000¢/month of player custom production.
Commodities | |
---|---|
Normal | Supplies • Fuel • Crew • Marines • Food • Ore • Metals • Transplutonic Ore • Transplutonics • Organics • Volatiles • Domestic Goods • Luxury Goods • Heavy Machinery • Heavy Armaments • Recreational Drugs • Harvested Organs |
Special |