Heavy Industry
Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality. | ||
–In-game description |
Heavy Industry is an industry.
It can be built at any Colony.
It can also be upgraded to an Orbital Works.
Construction
Heavy Industry costs 500,000¢ to build and has a build time of 120 days.
It will refund 375,000¢ when shut down.
Upkeep
Heavy Industry has a base upkeep of 6,000¢ * (colony size - 2).
Effects
The player's first Heavy Industry will remove the 'Cross-faction imports' debuff (-25%) to ship quality across their colonies, and will allow for further increase to player faction's overall ship quality.
It will also allow the usage of Doctrine & Blueprints, allowing the player to influence the composition of the fleets generated by their colonies.
Heavy Industry allows the player to pay their colony to produce a ship, usually below the purchasable market price, with each Unit of Production giving 25,000¢/month of player custom production.
The ship will then be produced and delivered at the end of the month, stored at the designated planet.
The ship will be outfitted with whatever weapons / hull mods that the player faction has access to, along with potential D-mods depending on ship quality.
Production
Heavy Industry produces the following commodities;
- Heavy Machinery; equal to colony size - 2
- Supplies; equal to colony size - 2
- Heavy Armaments; equal to colony size - 2
- Ship Hulls & Weapons; equal to colony size - 2
Demands
Heavy Industry demands the following commodities;
- Metals; equal to colony size
- Transplutonics; equal to colony size - 2
AI Cores and Forges
Heavy Industry receives the following benefits when assigned an AI Core;
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, increases production by 1 unit, increases Pather interest & Hegemony interest by 4.
Additional Buffs
In addition, a Corrupted Nanoforge or Pristine Nanoforge can be installed, which will increase production by 1 and 3 respectively, as well as increase ship quality by 20% and 50% respectively. Both will increase Pather interest by 4.
A nanoforge (Corrupted or Pristine) will immediately create the Pollution condition when used in a colony with the Habitable condition, increasing hazard rating by 25% and effectively cancelling out Habitable's hazard rating benefits. If the nanoforge is removed before 90 days (cumulative) then the Pollution will also be removed; a nanoforge remaining for longer than this results in permanent Pollution. This interaction occurs specifically with the Habitable condition, and not with colonies that have population but not the specific Habitable condition.
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Industry | |
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Change History
0.9
- Added to the game