Heavy Industry

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Centralized manufacturing infrastructure for production of heavy industrial equipment, supplies, and weapons. Also capable of producing barely-spaceworthy starships; a nanoforge can be installed to improve production quality.

–In-game description

Heavy Industry is an industry. It can be built at any Colony that has a Spaceport.

Statistics

Effects

Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. The ship will then be produced and delivered at the end of the month, stored at the designated planet.

Upkeep

Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3.

Heavy Industry has a base construction cost of 500 000 credits, and a build time of 120 days.

Production

Heavy Industry produces the following commodities;

Demands

Heavy Industry demands the following commodities;

AI Cores and Forges

Heavy Industry receives the following benefits when assigned an AI core;

  • Gamma; reduces demand by one unit
  • Beta; reduces demand by one unit, reduces upkeep by 25%
  • Alpha; reduces demand by one unit, reduces upkeep by 25%, increases production by one unit

In addition, a Corrupted Nanoforge or Pristine Nanoforge can be installed, which will increase production by 1 and 3 respectively, as well as increase ship quality by 20% and 50% respectively.

Notes

  • Increases Luddic Path cell interest moderately (2)
Industry
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History

0.9

  • Added to the game
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At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.