Waystation
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A supply and maintenance depot for interstellar fleets. Increases a colony's accessibility. | ||
–In-game description |
A Waystation is a structure. It can be built on any Colony with a Spaceport or Megaport.
A Waystation costs 100,000c to construct, and has a build time of 60 days.
Statistics
Effects
- Provides +10% accessibility to the colony and an additional +20% on using a story point.
- Causes the colony to begin to stockpile Fuel, Supplies, Crew, Volatiles and Transplutonics into the colony's Resource Stockpiles.
Upkeep
Waystations have a base upkeep of 1,000c, increasing by the same amount for each colony size past 3.
Production
Waystations do not directly produce any commodities, though they do stockpile Fuel, Supplies, Crew, Volatiles and Transplutonics while the structure's demands are met.
Demands
Waystations demand the following commodities:
- Fuel: equal to colony size
- Supplies: equal to colony size
- Crew: equal to colony size
- Volatiles: 1
- Transplutonics: 1
AI Cores
Waystations receive the following perks from the assignment of an AI Core:
- Gamma: reduces demand by one unit
- Beta: reduces demand by one unit, reduces upkeep by 25%
- Alpha: reduces demand by one unit, reduces upkeep by 25%, greatly increases stockpiling rate and limits
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Only up to date for version 0.96a. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History.
Categories:
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- Industry