Commerce
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Regulations, grants, and infrastructure to encourage thriving independent trade. | ||
–In-game description |
Commerce is an industry. It can be built at any Colony that has a Spaceport.
Statistics
Effects
- Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry.
- Increases colony income by 25%, or by 125% with an Alpha Core, a Dealmaker Holosuite, and improvements
- Reduces stability by 3
Adds an independent Open Market that the colony's owner is able to trade with. | ||
–In-Game description |
Upkeep
Commerce has a base upkeep of 1 500 credits, increasing by the same amount for each colony size past 3.
Production
Commerce does not produce any commodities.
Demand
Commerce does not demand any commodities.
Notes
- The independent Open Market will charge 30% tariffs as normal.
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History
0.95.1a
- Base income bonus reduced from 50% to 25%. [Source]
0.9.5a
- Increases colony income by 50%, up to 100% with Alpha Core and improvements
- Reduces stability by 3
0.9
- Added to the game
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.
Categories:
- Potentially outdated
- Industry