Military Base

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Military base industry.png
Military base orbital.png
These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers.

–In-game description

The Military Base industry can be built at any Colony by upgrading an existing Patrol HQ. It can be optionally upgraded to a High Command.

Construction

Military Base costs 450,000¢ to be upgraded to and has an upgrade time of 120 days.

It will refund 337,500¢ when downgraded and 562,500¢ when shut down.

Upkeep

Military Base has a base upkeep of 5,000¢ * (colony size - 2).

Effects

Produces the following patrol fleets:

  • Size 3: 1 light
  • Size 4: 2 light, 1 medium
  • Size 5: 2 light, 1 medium
  • Size 6: 3 light, 2 medium, 1 heavy
  • Size 7: 3 light, 2 medium, 1 heavy
  • Size 8: 3 light, 3 medium, 2 heavy
  • Size 9: 4 light, 3 medium, 2 heavy
  • Size 10: 4 light, 4 medium, 3 heavy

Upgrading to a High Command increases this by a further +1 medium and +1 heavy patrol.

Production

  • Crew: equal to colony size
  • Marines: equal to colony size

Demands

A shortage of Supplies or Fuel will reduce the Stability bonus by that amount and reduce the Ground Defences bonus proportionally to the largest shortage.

A shortage of Ship Hulls & Weapons reduces Fleet Size directly.

AI Cores

Military Base receives the following bonuses when assigned an AI Core:

Additional Buffs

In addition, a Cryoarithmetic Engine will increase fleet size by 25% on a hot planet, and by 100% on a planet with extreme heat. It will also increase Pather interest by 4.

A Story point Improvement adds 1 heavy patrol fleet.

Notes

  • Uses alternate picture when on a Gas Giant colony



Change History

0.9

  • Added to the game
Icon check.png
Up to date for latest version, 0.97a.