Military Base
| These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers. | ||
–In-game description | ||
The Military Base industry can be built at any Colony by upgrading an existing Patrol HQ. It can be optionally upgraded to a High Command.
Construction
Military Base costs 450,000¢ to be upgraded to and has an upgrade time of 120 days.
It will refund 337,500¢ when downgraded and 562,500¢ when shut down.
Upkeep
Military Base has a base upkeep of 5,000¢ * (colony size - 2).
Effects
- +2 stability
- Increases Ground Defences by x1.2.
- Reduces Colony Crises points progression to 70% (x0.7).
Produces the following patrol fleets:
- Size 3: 1 light
- Size 4: 2 light, 1 medium
- Size 5: 2 light, 1 medium
- Size 6: 3 light, 2 medium, 1 heavy
- Size 7: 3 light, 2 medium, 1 heavy
- Size 8: 3 light, 3 medium, 2 heavy
- Size 9: 4 light, 3 medium, 2 heavy
- Size 10: 4 light, 4 medium, 3 heavy
Upgrading to a High Command increases this by a further +1 medium and +1 heavy patrol.
Production
Demands
- Supplies: equal to colony size + 1
- Fuel: equal to colony size + 1
- Ship Hulls & Weapons: equal to colony size + 1
A shortage of Supplies or Fuel will reduce the Stability bonus by that amount and reduce the Ground Defences bonus proportionally to the largest shortage.
A shortage of Ship Hulls & Weapons reduces Fleet Size directly.
AI Cores
Military Base receives the following bonuses when assigned an AI Core:
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, increases fleet size by 25%, increases Pather interest & Hegemony interest by 4.
Additional Buffs
In addition, a Cryoarithmetic Engine will increase fleet size by 25% on a hot planet, and by 100% on a planet with extreme heat. It will also increase Pather interest by 4.
A Story point Improvement adds 1 heavy patrol fleet.
Core Worlds
Military Bases can be found on the following Core Worlds:
| System | Colony | Faction |
|---|---|---|
| Aztlan | Coatl | Hegemony |
| Corvus | Jangala | Hegemony |
| Naraka | Nachiketa | Hegemony |
| Samarra | Sphinx | Hegemony |
| Valhalla | Ragnar Complex | Hegemony |
| Isirah | Laicaille Habitat | Persean League |
| Thule | Kazeron | Persean League |
| Hybrasil | Culann | Tri-Tachyon |
| Eos Exodus | Hesperus | Luddic Church |
| Askonia | Nortia | Independent |
| Eos Exodus | Baetis | Independent |
| Askonia | Umbra | Pirates |
| Yma | Qaras | Pirates |
Note: While also a major military power in the Sector, the Sindrian Diktat does not have any Military Base industries. It does, however, have an upgraded High Command, as well as it's unique Lion's Guard HQ.
Notes
- Uses alternate picture when on a Gas Giant colony
| Industry | |
|---|---|
| Industry | |
| Structures | |
| Special | |
Change History
0.9
- Added to the game

