Military Base
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These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers. | ||
–In-game description |
The Military industry can be built at any Colony by upgrading an existing Patrol HQ. It can be optionally upgraded to a High Command.
Effects
- +2 stability
- Produces the following patrol fleets:
- Size 3: 1 light
- Size 4: 2 light, 1 medium
- Size 5: 2 light, 1 medium
- Size 6: 3 light, 2 medium, 1 heavy
- Size 7: 3 light, 2 medium, 1 heavy
- Size 8: 3 light, 3 medium, 2 heavy
- Size 9: 4 light, 3 medium, 2 heavy
- Size 10: 4 light, 4 medium, 3 heavy
- Upgrading to a High Command increases this by a further +1 medium and +1 heavy patrol.
Maintenance
- 5,000 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)
Produces
Demand
- Supplies = pop size + 1
- Fuel = pop size + 1
- Ship Hulls & Weapons = pop size + 1
Notes
- Uses alternate picture when on a Gas Giant colony
Industry | |
---|---|
Industry | Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command |
Special | Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility |
Change History
0.9
- Added to the game
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.
Categories:
- Potentially outdated
- Industry