Military Base

From Starsector Wiki
Jump to navigation Jump to search

Military base industry.pngMilitary base orbital.png

These facilities enable force projection between star systems. Any such military undertaking is a massive logistical operation requiring coordination of dozens, perhaps hundreds of star ships and thousands of officers, crew, and soldiers.

–In-game description

The Military industry can be built at any Colony by upgrading an existing Patrol HQ. It can be optionally upgraded to a High Command.

Effects

  • +2 stability
  • Produces the following patrol fleets:
    • Size 3: 1 light
    • Size 4: 2 light, 1 medium
    • Size 5: 2 light, 1 medium
    • Size 6: 3 light, 2 medium, 1 heavy
    • Size 7: 3 light, 2 medium, 1 heavy
    • Size 8: 3 light, 3 medium, 2 heavy
    • Size 9: 4 light, 3 medium, 2 heavy
    • Size 10: 4 light, 4 medium, 3 heavy
  • Upgrading to a High Command increases this by a further +1 medium and +1 heavy patrol.

Maintenance

  • 5,000 * (pop size - 2), multiplied by market upkeep modifier (hazard rating)

Produces

Demand

Notes

  • Uses alternate picture when on a Gas Giant colony
Industry
Industry Population & Infrastructure · Spaceport · Waystation · Farming · Aquaculture · Mining · Tech-Mining · Refining · Megaport · Light Industry · Heavy Industry · Orbital Works · Fuel Production · Commerce · Orbital Station · Ground Defences · Heavy Batteries · Patrol HQ · Military Base · High Command
Special Lion's Guard HQ · Planetary Shield · Cryosanctum · Cryorevival Facility

Change History

0.9

  • Added to the game
Icon cross.png
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.