Megaport
A vast starport where the stars can touch the dirt. Regimented lander gantries and armoured fuel tanks are laced together by access-roads and short-haul cargo trams feeding a sprawl of warehouse districts and logistics terminals, all making the colony vastly more accessible. | ||
–In-game description |
A Megaport is a structure. It is built by upgrading a Spaceport.
Construction
Megaport costs 300,000¢ to be upgraded to and has a build time of 150 days.
It will refund 225,000¢ when downgraded and 262,500¢ when shutdown.
Upkeep
Megaports have a base upkeep of 2,000¢ * (colony size - 2).
A Megaport will incur an upkeep penalty if the demand for Fuel, Supplies, or Ship Hulls & Weapons is not met. The penalty is a 10% increase to upkeep per unit of the largest shortage amount.
Effects
- Provides +80% accessibility to the colony.
- Provides +(colony size) population growth.
Note: A Megaport, or its downgrade Spaceport, provide the majority of a colony's accessibility, both directly and by removing the -100% accessibility penalty from the lack of a spaceport, thus making exports or imports without one nigh-impossible.
Production
- Crew: equal to colony size - 1
Demands
- Fuel: equal to colony size
- Supplies: equal to colony size
- Ship Hulls & Weapons: equal to colony size
AI Cores
Megaports receive the following perks from the assignment of an AI Core:
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, increases accessibility by an additional 20%, increases Pather interest & Hegemony interest by 4.
Additional Buffs
Additionally, a Fullerene Spool can be added to a Spaceport or Megaport on non extreme weather / extreme tectonic activity, non gas giants worlds to increase accessibility by an additional 30%. This will also increase Pather interest by 4.
A Story point Improvement increases accessibility by an additional 20%.
Trivia
- The Megaport and its downgrade Spaceport are the only structures (including industries) in the game to suffer an upkeep penalty for any reason besides the colony's hazard rating.
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