Blueprints
Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular asset.
Blueprints were a feature initially added in version 0.9, with new Blueprints being added in subsequent updates as new player-obtainable ships were.
Overview
The common term for the digital design archives and construction templates of the Domain Era, Blueprints contain all the necessary data and processes required to instruct a Nanoforge on the production of specific items. On the smaller end of the scale this includes Hullmod specifications, colloquially known as Modspecs, and at the higher end the specifications to mass manufacture weapons or even whole starships.
The Blueprint package takes the form of a single-use item in the player's fleet inventory, and this isn't merely a gameplay conceit; Domain-era encryption and copy protection makes the modification or reproduction of these templates horrendously difficult for all but the largest organizations in the Sector. Even then, some have tried, to varying degrees of "success".
While many modspecs can be found and purchased from markets across the Sector, or learned from skill progression, weapon and ship blueprints are very rare and difficult to find. Most blueprint packages within the Core Worlds are held by the major factions on their primary heavy industry planets, heavily and jealously guarded. If one intends to build up their repertoire of blueprints without provoking an international incident, they are best advised to seek them out from outside the Core.
Where they can be found in the uncharted frontiers of the Sector are diverse; They can be found while briefly surveying ruins on dead or abandoned worlds, as well as by Tech-Mining the same, or they may be found on derelict ships adrift in space. Most typically, they will be found in abandoned orbital works like mining stations, orbital habitats, or research stations, as well as the debris fields left behind when these structures are broken up for salvage.
Redundant blueprints can be sold for a tidy sum at any market... Though the player should be wary. If blueprint packages are sold on the Black Market, they will disappear from the market inventory, and eventually these ships and weapons will start appearing with the reavers and rogues of the Sector in due time.
Initial
Like hullmods, some blueprints are so ubiquitous that they are known to player from the start.
| Inititally known ships | ||||
|---|---|---|---|---|
| Ship | Class | Tech | Role | Credits |
| Venture | Cruiser | Low Tech | Cruiser | 70,000¢ |
| Colossus | Cruiser | Low Tech | Heavy Freighter | 40,000¢ |
| Salvage Rig | Destroyer | Midline | N/A | 20,000¢ |
| Phaeton | Destroyer | Low Tech | Tanker | 22,000¢ |
| Nebula | Destroyer | Midline | Civilian Transport | 20,000¢ |
| Mule | Destroyer | Low Tech | Combat Freighter | 34,000¢ |
| Condor | Destroyer | Low Tech | Light Carrier | 32,000¢ |
| Buffalo Mk.II | Destroyer | Low Tech | Destroyer | 19,000¢ |
| Buffalo | Destroyer | High Tech | Freighter | 20,000¢ |
| Wayfarer | Frigate | Midline | Combat Freighter | 15,000¢ |
| Shepherd | Frigate | Low Tech | Drone Tender | 11,000¢ |
| Ox | Frigate | Low Tech | Tug | 16,000¢ |
| Mudskipper | Frigate | Low Tech | Civilian Transport | 5,000¢ |
| Mercury | Frigate | Low Tech | Shuttle | 5,000¢ |
| Kite | Frigate | Midline | Shuttle | 5,000¢ |
| Hound | Frigate | Low Tech | Combat Freighter | 8,500¢ |
| Hermes | Frigate | Low Tech | Shuttle | 5,000¢ |
| Gremlin | Frigate | Low Tech | Phase Frigate | 26,000¢ |
| Dram | Frigate | Low Tech | Tanker | 9,000¢ |
| Cerberus | Frigate | Low Tech | Combat Freighter | 10,000¢ |
Acquiring
Blueprints can be found by:
- Salvaging some derelict stations (in particular research stations).
- Various caches.
- One-off exploration & salvaging of Ruins after surveying.
- Tech-Mining for colonies on planets with ruins
- Conducting raids on colonies with Heavy Industry/Orbital Works.
- Blueprint Intel missions can be obtained from random bar encounters or from Underworld Contacts for credits.
- The Bar Historian can also offer the location of a blueprint for a specific asset for 1 SP 0% XP. They may also be able to locate other, similarly rare blueprints.
There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below.
Types
Package
Blueprint Package offers multiple "assets", or in other words multiple ships/weapons/fighters. These are often quite valuable to the player as it gives them significant amount of blueprints to use & outfit their faction.
| List of Blueprint Packages | ||||
|---|---|---|---|---|
| Icon | Name | Base Value | List of Blueprints | Description |
|
Low Tech | 20,000¢ | Ship Hulls:
Mora · Dominator · Tarsus · Enforcer · Lasher Weapons: Hellbore Cannon · Hephaestus Assault Gun · Devastator Cannon · Heavy Autocannon · Flak Cannon · Assault Chaingun · Light Dual Autocannon · Light Assault Gun · Light Dual Machine Gun · Vulcan Cannon Fighters: Warthog · Broadsword · Piranha |
Enables heavy industry to construct the more common ship hulls, weapons, and fighter LPCs from the "low tech" school of design. |
|
Midline | 25,000¢ | Ship Hulls:
Heron · Starliner · Falcon · Sunder · Hammerhead · Drover · Gemini · Centurion · Vigilance · Wayfarer Weapons: Hephaestus Assault Gun · Graviton Beam · Assault Chaingun · Heavy Machine Gun · Light Dual Autocannon · PD Laser · Light Assault Gun · Tactical Laser · LR PD Laser Fighters: |
Enables heavy industry to construct the more common ship hulls, weapons, and fighter LPCs from the "midline" school of design. |
|
High Tech | 30,000¢ | Ship Hulls:
Weapons: High Intensity Laser · Autopulse Laser · Graviton Beam · Ion Cannon · PD Laser · IR Pulse Laser · Tactical Laser · LR PD Laser Fighters: |
Enables heavy industry to construct the more common ship hulls, weapons, and fighter LPCs from the "high tech" school of design. |
|
Missile | 20,000¢ | Weapons:
Hammer Barrage · Typhoon Reaper Launcher · Pilum LRM Launcher · Annihilator Rocket Pod · Jackhammer · Salamander MRM Pod · Harpoon MRM Pod · Atropos-class Torpedo Rack · Swarmer SRM Launcher · Salamander MRM · Annihilator Rocket Launcher · Reaper-class Torpedo · Harpoon MRM |
Enables heavy industry to construct a range of the more common missile weapons. |
|
Pirates | 15,000¢ | Ship Hulls:
Venture Mk.II · Colossus Mk.III · Shrike (P) · Buffalo (P) · Enforcer (P) · Mule (P) · Gremlin (P) · Cerberus (P) · Wolf (P) · Afflictor (P) · Kite (P) · Mudskipper Mk.II · Hound (P) · Shade (P) |
A collection of hacks, after-market modification specs, and partially successful attempts at corrupted blueprint recovery. Enables heavy industry to construct the low quality but combat-capable hulls more commonly used by pirates and other undesirables. |
|
Luddic Path | 18,000¢ | Ship Hulls:
Venture (LP) · Colossus Mk.II · Brawler (LP) · Lasher (LP) · Kite (LP) · Hound (LP) · Gremlin (LP) · Cerberus (LP) |
A collection of hacks and after-market modification specs that enables heavy industry to construct the hulls more commonly used by members of the Luddic Path. |
|
Luddic Church | 15,000¢ | Ship Hulls: | A collection of hacks and after-market modification specs that enables heavy industry to construct nulls bearing Luddic Church markings. Since the modifications are cosmetic in nature, the hulls produced are otherwise pristine. |
|
Hegemony Auxiliary | 20,000¢ | Ship Hulls:
Buffalo (A) · Wolf (H) · Hound (A) · Kite (A) |
A collection of modified blueprints that bring several civilian craft up to mil-spec or simply add Hegemony marking. Created shortly after the Collapse, some of these blueprints improve hull performance without the increased incidence of d-mods associated with later blueprint hacking efforts. |
Single
|
|
|
|
| Enables heavy industry to construct ship hulls / ship weapons / fighter LPCs described by this blueprint.
Contains the technological specifications needed to construct a planet-side industry or structure. |
||
–In-Game Description | ||
Single Blueprints will give knowledge to only one ship, weapon or fighter. However, these also almost always offers assets not found in blueprint packages, such as Capital-class ships.
The base value of these blueprints depends on what it's for.
There also currently exists one industry/structure blueprint.
Usage
Most of the usage from known blueprints requires the player to have a Colony with Heavy Industry.
Known blueprints can be produced in the Custom production section of the Command screen on demand. Known blueprints can also be used with making a Custom Production request in a random bar encounter or from contacts, which doesn't require the player having their own colony with a Heavy Industry.
Another usage would be making changes to the Doctrine and blueprints section, where the player can view all of their blueprints. In addition to this, they can also prioritize ship hulls, weapons & fighters that their colonies' fleets & stations will use simply by clicking on it. This is reflected by a checkmark in the Prioritized? section. It is safe to prioritize prefered civilian freighter and tanker because they will not take the place of combat ships.[1]
Notes
- Having an Underworld Contact will provide a somewhat consistent source of Blueprint Intel missions.
- Blueprints sold on black markets can be learnt & incorporated by Pirates after some time (60 - 120 in-game days), nothing happens when sold on other submarkets.
- Blueprints associated with REDACTED are unobtainable.
Change History
0.9
- Added to the game
- Special items such as blueprints will not be lost if cargo ships are lost while retreating













