Blueprints

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Up to date for latest version, 0.98a.

Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular asset.

Blueprints were a feature initially added in version 0.9, with new Blueprints being added in subsequent updates as new player-obtainable ships were.

Overview

The common term for the digital design archives and construction templates of the Domain Era, Blueprints contain all the necessary data and processes required to instruct a Nanoforge on the production of specific items. On the smaller end of the scale this includes Hullmod specifications, colloquially known as Modspecs, and at the higher end the specifications to mass manufacture weapons or even whole starships.

The Blueprint package takes the form of a single-use item in the player's fleet inventory, and this isn't merely a gameplay conceit; Domain-era encryption and copy protection makes the modification or reproduction of these templates horrendously difficult for all but the largest organizations in the Sector. Even then, some have tried, to varying degrees of "success".

While many modspecs can be found and purchased from markets across the Sector, or learned from skill progression, weapon and ship blueprints are very rare and difficult to find. Most blueprint packages within the Core Worlds are held by the major factions on their primary heavy industry planets, heavily and jealously guarded. If one intends to build up their repertoire of blueprints without provoking an international incident, they are best advised to seek them out from outside the Core.

Where they can be found in the uncharted frontiers of the Sector are diverse; They can be found while briefly surveying ruins on dead or abandoned worlds, as well as by Tech-Mining the same, or they may be found on derelict ships adrift in space. Most typically, they will be found in abandoned orbital works like mining stations, orbital habitats, or research stations, as well as the debris fields left behind when these structures are broken up for salvage.

Redundant blueprints can be sold for a tidy sum at any market... Though the player should be wary. If blueprint packages are sold on the Black Market, they will disappear from the market inventory, and eventually these ships and weapons will start appearing with the reavers and rogues of the Sector in due time.

Initial

Like hullmods, some blueprints are so ubiquitous that they are known to player from the start.

Inititally known ships
Ship Class Tech Role Credits
Venture Cruiser Low Tech Cruiser 70,000¢
Colossus Cruiser Low Tech Heavy Freighter 40,000¢
Salvage Rig Destroyer Midline N/A 20,000¢
Phaeton Destroyer Low Tech Tanker 22,000¢
Nebula Destroyer Midline Civilian Transport 20,000¢
Mule Destroyer Low Tech Combat Freighter 34,000¢
Condor Destroyer Low Tech Light Carrier 32,000¢
Buffalo Mk.II Destroyer Low Tech Destroyer 19,000¢
Buffalo Destroyer High Tech Freighter 20,000¢
Wayfarer Frigate Midline Combat Freighter 15,000¢
Shepherd Frigate Low Tech Drone Tender 11,000¢
Ox Frigate Low Tech Tug 16,000¢
Mudskipper Frigate Low Tech Civilian Transport 5,000¢
Mercury Frigate Low Tech Shuttle 5,000¢
Kite Frigate Midline Shuttle 5,000¢
Hound Frigate Low Tech Combat Freighter 8,500¢
Hermes Frigate Low Tech Shuttle 5,000¢
Gremlin Frigate Low Tech Phase Frigate 26,000¢
Dram Frigate Low Tech Tanker 9,000¢
Cerberus Frigate Low Tech Combat Freighter 10,000¢
Initially known weapons
Ballistic Energy Missile
Small
Medium
Large
Initially known fighters
Image Fighter Designation Design Type OP Wing Size Base Value
Mining drone.png Mining Pod Drone Low Tech 0 4 1,500¢
Talon.png Talon Interceptor Low Tech 2 4 2,000¢


Acquiring

Blueprint location.png

Blueprints can be found by:

There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below.

Types

Package

Blueprint Package offers multiple "assets", or in other words multiple ships/weapons/fighters. These are often quite valuable to the player as it gives them significant amount of blueprints to use & outfit their faction.

List of Blueprint Packages
Icon Name Base Value List of Blueprints Description
Low Tech Blueprint Package.png Low Tech 20,000¢ Ship Hulls:

Mora · Dominator · Tarsus · Enforcer · Lasher

Weapons:

Hellbore Cannon · Hephaestus Assault Gun · Devastator Cannon · Heavy Autocannon · Flak Cannon · Assault Chaingun · Light Dual Autocannon · Light Assault Gun · Light Dual Machine Gun · Vulcan Cannon

Fighters:

Warthog · Broadsword · Piranha

Enables heavy industry to construct the more common ship hulls, weapons, and fighter LPCs from the "low tech" school of design.
Midline Blueprint Package.png Midline 25,000¢ Ship Hulls:

Heron · Starliner · Falcon · Sunder · Hammerhead · Drover · Gemini · Centurion · Vigilance · Wayfarer

Weapons:

Hephaestus Assault Gun · Graviton Beam · Assault Chaingun · Heavy Machine Gun · Light Dual Autocannon · PD Laser · Light Assault Gun · Tactical Laser · LR PD Laser

Fighters:

Gladius

Enables heavy industry to construct the more common ship hulls, weapons, and fighter LPCs from the "midline" school of design.
High Tech Blueprint Package.png High Tech 30,000¢ Ship Hulls:

Fury · Shrike · Wolf

Weapons:

High Intensity Laser · Autopulse Laser · Graviton Beam · Ion Cannon · PD Laser · IR Pulse Laser · Tactical Laser · LR PD Laser

Fighters:

Dagger · Wasp

Enables heavy industry to construct the more common ship hulls, weapons, and fighter LPCs from the "high tech" school of design.
Missile Blueprint Package.png Missile 20,000¢ Weapons:

Hammer Barrage · Typhoon Reaper Launcher · Pilum LRM Launcher · Annihilator Rocket Pod · Jackhammer · Salamander MRM Pod · Harpoon MRM Pod · Atropos-class Torpedo Rack · Swarmer SRM Launcher · Salamander MRM · Annihilator Rocket Launcher · Reaper-class Torpedo · Harpoon MRM

Enables heavy industry to construct a range of the more common missile weapons.
Pirates Blueprint Package.png Pirates 15,000¢ Ship Hulls:

Venture Mk.II · Colossus Mk.III · Shrike (P) · Buffalo (P) · Enforcer (P) · Mule (P) · Gremlin (P) · Cerberus (P) · Wolf (P) · Afflictor (P) · Kite (P) · Mudskipper Mk.II · Hound (P) · Shade (P)

A collection of hacks, after-market modification specs, and partially successful attempts at corrupted blueprint recovery. Enables heavy industry to construct the low quality but combat-capable hulls more commonly used by pirates and other undesirables.
Luddic Path Blueprint Package.png Luddic Path 18,000¢ Ship Hulls:

Venture (LP) · Colossus Mk.II · Brawler (LP) · Lasher (LP) · Kite (LP) · Hound (LP) · Gremlin (LP) · Cerberus (LP)

A collection of hacks and after-market modification specs that enables heavy industry to construct the hulls more commonly used by members of the Luddic Path.
Luddic Church Blueprint Package.png Luddic Church 15,000¢ Ship Hulls:

Buffalo (LC) · Lasher (LC) · Hound (LC)

A collection of hacks and after-market modification specs that enables heavy industry to construct nulls bearing Luddic Church markings. Since the modifications are cosmetic in nature, the hulls produced are otherwise pristine.
Hegemony Auxiliary Blueprint Package.png Hegemony Auxiliary 20,000¢ Ship Hulls:

Buffalo (A) · Wolf (H) · Hound (A) · Kite (A)

A collection of modified blueprints that bring several civilian craft up to mil-spec or simply add Hegemony marking. Created shortly after the Collapse, some of these blueprints improve hull performance without the increased incidence of d-mods associated with later blueprint hacking efforts.

Single

Blueprint shiphull.png Blueprint weapons.png Blueprint fighter.png Blueprint industry.png
Enables heavy industry to construct ship hulls / ship weapons / fighter LPCs described by this blueprint.

Contains the technological specifications needed to construct a planet-side industry or structure.

–In-Game Description


Single Blueprints will give knowledge to only one ship, weapon or fighter. However, these also almost always offers assets not found in blueprint packages, such as Capital-class ships.

The base value of these blueprints depends on what it's for.

There also currently exists one industry/structure blueprint.

Usage

Most of the usage from known blueprints requires the player to have a Colony with Heavy Industry.

Custom production.png

Known blueprints can be produced in the Custom production section of the Command screen on demand. Known blueprints can also be used with making a Custom Production request in a random bar encounter or from contacts, which doesn't require the player having their own colony with a Heavy Industry.

Another usage would be making changes to the Doctrine and blueprints section, where the player can view all of their blueprints. In addition to this, they can also prioritize ship hulls, weapons & fighters that their colonies' fleets & stations will use simply by clicking on it. This is reflected by a checkmark in the Prioritized? section. It is safe to prioritize prefered civilian freighter and tanker because they will not take the place of combat ships.[1]

Notes

  • Having an Underworld Contact will provide a somewhat consistent source of Blueprint Intel missions.
  • Blueprints sold on black markets can be learnt & incorporated by Pirates after some time (60 - 120 in-game days), nothing happens when sold on other submarkets.
  • Blueprints associated with REDACTED are unobtainable.

Change History

0.9

  • Added to the game
  • Special items such as blueprints will not be lost if cargo ships are lost while retreating

Development blog

Reference