The Wolf Pack

From Starsector Wiki
Jump to navigation Jump to search
Mission: The Wolf Pack
Location: Near the midpoint between Valhalla-Aztlan transit.
Date: 189.11.07
Commander Kane Gleise was a taciturn man, never much good at talking to the right admiral at the right party to facilitate his climb up the career ladder. He did manage to catch the eye of the rear admiral in charge of the subsector's logistics, however it was only as a convenient body to fill a dull, unprestigious assignment. Dull, that is, until the Second AI War shattered the young peace.


The Tri-Tachyon megacorporation is a polity unto itself with influence and a military might rivaling any of the great factions of the Sector. Defeated in the (now) First AI War, the megacorp appeared to accept the technological inspections terms imposed by the treat (which, incidentally, won the Hegemony much support from its significant minorty of Luddic faithful). Perfectly routine negotiations regarding perfectly mundane details of the regular inspections broke down as rapidly as if planned by the ruthless CEO Artemisia Sun. Threats were delivered alongside ultimatum; crisis erupted into war as Tri-Tachyon called the Hegemony's final bluff.

Commander Gleise's convoy ships prime volatiles from the Raesvelg mines in the Valhalla system to feed the hungry industrial Core world of Chicomoztoc. The convoy is lightly defended as the Hegemony Navy scrambles to transfer escort flotillas from quiet hinterland tariff patrols to the sudden eruption of the Tri-Tachyon front.

Unfortunately, as history later revealed, Hegemony communications had been compromised from the start. Tri-Tachyon was the primary manufacturer of hyperwave communication hardware in the Sector and had left hidden backdoors in all systems.

The young sensors officer's voice cracked at the sudden appearance of enemy contracts: one, two, an entire pack of raiders burning hard with high-energy engines suggestive of the cream of Tri-Tachyon-supplied advanced weaponry. The enemy had known exactly where to lie in wait with powered-down systems. The situation thus dealt, all that matters is what is made of it: Commander Gleise, projecting calm to his green officers and crew, ordered battle stations.

You captain the lead mercenary raider, the Deimos. Disable as many of the Hegemony ships as you can before they escape so you and your crew can collect the generous bounties Tri-Tachyon has promised.
Tactical Briefing
- The enemy ships will attempt to flee towards the top of the map - Controlling the Nav Buoys is critical to preventing a quick escape
- Ordering a fleet-wide Search & Destroy will make your ships more aggressive
- Ordering your ships to eliminate a target will make them more aggressive
Your Flagship
Name: Deimos
Type: Aurora-class
Order of Battle
Attacking 1x Aurora
3x Wolf
1x Tempest
1x Heron
Escaping 2x Enforcer
2x Hound
2x Lasher
1x Dram
3x Tarsus
4xBuffalo
2xCondor
4x Talon
Mercenary Raiders Hegemony convoy with escort