Bombardment

From Starsector Wiki
Jump to navigation Jump to search
Icon check.png
Up to date for latest version, 0.98a.
Crew preparing fuel for a bombardment
Bombardment!
A bombardment is a major enough hostile action that it can't be concealed, regardless of transponder status.

Starship fuel can be easily destabilized, unlocking the destructive potential of the antimatter it contains. Ground defences can counter a bombardment, though in practice it only means that more fuel is required to achieve the same result.

–In-Game description

Bombardment uses fuel to attack a market directly, disabling one or more of its industries and destabilizing the market. Tactical and saturation bombardment operations are available.

A bombardment cannot be executed while a functional orbital station is present around or on the market. The fuel requirement depends on the level of ground defenses at the market.

Tactical bombardment

Facility explosion.jpg

Tactical bombardment disrupts the local military structures (Patrol HQ, Military Base, High Command, Lion's Guard HQ, Ground Defences and/or Heavy Batteries) for at least a year, and reduces the target's stability by 1. It cannot be used if no non-disrupted military structures exist on the market.

Tactical bombardments can be useful to remove resistance to raids, and to help decivilize a market without the violence of a saturation bombardment.

Saturation bombardment

Bombardment saturation.jpg

Saturation bombardment disrupts every single industry on the market for at least a year, reduces stability by 10, and lowers the population size by one level. Any market of size 4 or smaller will be destroyed outright.

Saturation bombardment by the player is considered an atrocity and will turn many factions hostile (notably the Hegemony, Luddic Church, Persean League and independents).

Punitive expeditions sent by the factions will use saturation bombardment to remove player colonies built in their territory, or which have proven persistent thorns in their side (the colony must have been successfully raided twice before).

Notes

  • Bombardments of either type on a Habitable planet will instantly and permanently cause Pollution.
  • Some markets, like Chicomoztoc, Sindria, or Gilead, are protected from decivilization - even from repeated saturation bombardments - until certain story missions involving those markets are completed. For example, completing The Usurpers story mission will remove Sindria's story protection and leave the market vulnerable to decivilization via saturation bombardment.

Tips and strategies

Damagetype energy.png The following section contains user-submitted suggestions, these may be inaccurate or outdated.

  • While the intuitive approach is to bombard a market to clear its defenses for a raid, another option (if the player has sufficient ground strength) is to raid the Spaceport and cause a supply shortage that disables the defenses, allowing for a nearly free bombardment.

Changelog

  • Patch 0.9: Reduced stability penalty of tactical bombardment to 1