Movement

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Combat movement

There are various values that govern ship movement, as defined in the ship_data.csv file. These are max speed, acceleration, deceleration, max turn rate and turn acceleration

  • Accelerate (W) uses the acceleration value to ramp up to the max speed value
  • Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value
  • Decelerate (C) uses the deceleration value to ramp speed down to zero
  • Strafe Left & Right (Q & E) uses a percentage of the acceleration value based on hull size, at 100% / 75% / 50% / 25% for frigate / destroyer / cruiser / capital, to ramp up to max speed
  • Turn Left & Right (A & D) uses the turn acceleration value to ramp up to the max turn rate value
     

Do note that a ship's Mass statistic is not used for movement; it is only used when calculating the effects of collisions.

Strategic movement

The higher the burn speed the harder it is to change to a new direction.

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At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.