Movement
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Combat movement
There are various values that govern ship movement, as defined in the ship_data.csv file. These are max speed, acceleration, deceleration, max turn rate and turn acceleration
- Accelerate (W) uses the acceleration value to ramp up to the max speed value
- Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value
- Decelerate (C) uses the deceleration value to ramp speed down to zero
- Strafe Left & Right (Q & E) uses a percentage of the acceleration value based on hull size, at 100% / 75% / 50% / 25% for frigate / destroyer / cruiser / capital, to ramp up to max speed
- Turn Left & Right (A & D) uses the turn acceleration value to ramp up to the max turn rate value
Do note that a ship's Mass statistic is not used for movement; it is only used when calculating the effects of collisions.
Strategic movement
The higher the burn speed the harder it is to change to a new direction.
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.
Categories:
- Potentially outdated
- Game concepts