Water World
A primitive atmosphere covers a world-ocean hundreds of kilometers deep. Its waters teem with primitive life and vast algae-analog mats can be seen by instruments from space. A core of water-ice over a rocky mantle is created by the terrific pressure of the sea. | ||
–In-Game Description |
A Water World is a Planet type that can be rarely found within systems of the Persean sector.
They are typically found at a medium distance from their host star.
Resources
Water worlds will always have a Water-covered Surface (0) and some organics reserves.
Water worlds can also have ore deposits & rare ore deposits.
These planets typically have:
Common (0) to
Plentiful (+2) organic reserves.
Sparse (-1) to
Abundant (+1) ore deposits, or can just have none at all.
Sparse (-1) to
Abundant (+1) rare ore deposits, or can just have none at all.
Varying degree of Ruins can also be found.
Market conditions
Water worlds will always be Habitable (-25% hazard rating).
Note that the aforementioned Water-covered Surface also has +25% hazard rating.
Other market conditions that can appear are:
Extreme Weather (+25% hazard rating)
Tectonic Activity (+25% hazard rating)
High Gravity (+50% hazard rating & -10% accessibility)
Decivilized (+25% hazard rating) on rare occasions
Pollution (+25% hazard rating) on very rare occasions
Mild Climate (-25% hazard rating) on very rare occasions
Colony
Water worlds primarily serves as a host to Aquaculture & Mining Industry.
Planets with at least both Abundant ore deposits & Abundant rare ore deposits can achieve self-sufficiency in Refining demands with the aid of an Administrator with Industrial Planning.
The organics deposits should also allow a Light Industry to have self-sufficiency too.
A Commerce can also be used to capitalized on the income from Aquaculture & Mining.
Luddic Majority
If the Water world has mediocre ore deposits and/or rare ore deposits (or just straight up don't have these deposits), the player can choose to let the population of their colony to become a Luddic Majority.
Between an Aquaculture industry, a Light Industry with Free Port and a Commerce, the player can tap into the lucrative global market of Food and Recreational Drugs.
The population grown bonus can help rapidly increase the size of the colony, and the stability bonus can help counteract the decreased stability from Commerce.
Do be careful as this can attract Unwanted Attention if you haven't dealt with it already.
Special items
A Biofactory Embryo can be added to a Light Industry to increase it's production.
Trivia
- The Core Worlds has 2 Water colonies:
- Volturn in the Askonia system.
- Fikenhild in the Westernesse system.
- The former is also the only place with Volturnian Lobster Pens, or in other words, the only source of Volturnian Lobster.
Planets/Worlds | |
---|---|
Non-Habitable | Barren • Barren-Bombarded • Barren-Desert • Rocky Metallic • Rocky Unstable • Rocky Ice • Volcanic • Cryovolcanic • Frozen • Toxic • Irradiated • Gas Giant • Ice Giant |
Habitable |