Tundra World
A terran-extreme variant world with a nitrogen-oxygen atmosphere maintained by a relatively subdued biosphere that exists largely within the oceans that undergo periodic thaw periods. The surface is very cold indeed, but it is human-viable if precautions are observed. Carbon dioxide may freeze out of the atmosphere at the poles during the local winter. | ||
–In-Game Description |
An Tundra World is a Planet type that can be rarely found within systems of the Persean sector.
They are typically found at a medium distance from their host star.
Resources
Tundra worlds will always have at least Poor Farmland (-1), which rarely can be an
Adequate Farmland (0) and very rarely be
Rich Farmland (1).
Tundra worlds seems to always have some organics reserves, can also have ore deposits & rare ore deposits, and on rare occasions, volatiles deposits.
These planets typically have:
Common (0) to
Abundant (+1) organic reserves.
Sparse (-1) to
Abundant (+1) ore deposits, or can just have none at all.
Sparse (-1) to
Abundant (+1) rare ore deposits, or can just have none at all.
If the world does have volatiles, it will likely just be Trace (-1).
It also means that Tundra worlds can possibly possess all 4 of the mineable commodities on a single world.
Varying degree of Ruins can also be found.
Market conditions
Tundra worlds will always be Habitable (-25% hazard rating).
Tundra worlds will also always be Cold (+25% hazard rating).
Other market conditions that can appear are:
Tectonic Activity (+25% hazard rating)
Low Gravity (+25% hazard rating & +10% accessibility)
High Gravity (+50% hazard rating & -10% accessibility)
Decivilized (+25% hazard rating) on rare occasions
Pollution (+25% hazard rating) on very rare occasions
Mild Climate (-25% hazard rating) on very rare occasions
Orbital Solar Array counters the effects of Hot & Poor Light, and +2 production for Farming on very rare occasions
Colony
Tundra worlds primarily serves as a host to Farming & Mining Industry.
Planets with at least both abundant ore deposits & abundant rare ore deposits can achieve self-sufficiency in Refining demands with the aid of an Administrator with Industrial Planning.
The organics deposits should also allow a Light Industry to have self-sufficiency too.
A Commerce can also be used to capitalized on the income from Farming & Mining.
Luddic Majority
If the Tundra world has poor ore deposits and rare ore deposits (or just straight up don't have these deposits), the player can choose to let the population of their colony to become a Luddic Majority.
Between a Farming industry, a Light Industry with Free Port and a Commerce, the player can tap into the lucrative global market of Food and Recreational Drugs.
The population grown bonus can help rapidly increase the size of the colony, and the stability bonus can help counteract the decreased stability from Commerce.
Do be careful as this can attract Unwanted Attention if you haven't dealt with it already.
Special items
If the Tundra world has no rare ore deposits, a Soil Nanites can increase food production for Farming.
A Biofactory Embryo can be added to a Light Industry to increase it's production.
Trivia
- The Core Worlds has 4 Tundra colonies:
- Qaras in the Yma system.
- Eochu Bres in the Hybrasil system.
- Ailmar in the Westernesse system.
- Madeira in the Tyle system.
Planets/Worlds | |
---|---|
Non-Habitable | Barren • Barren-Bombarded • Barren-Desert • Rocky Metallic • Rocky Unstable • Rocky Ice • Volcanic • Cryovolcanic • Frozen • Toxic • Irradiated • Gas Giant • Ice Giant |
Habitable |