Desert World
This planet is dry as bone and swirling with dust, stellar radiation mercilessly beats the surface. The life-sustaining water of this world has dissipated over the aeons due to a weak magnetic field. | ||
–In-Game Description |
A Desert World is a Planet type that can be infrequently found within systems of the Persean sector.
They are typically found at a medium distance from their host star.
Resources
Desert worlds can have ore deposits and rare ore deposits too.
These planets typically have:
Sparse (-1) to
Abundant (+1) ore deposits, though rarely can also go up to
Ultrarich (+3).
Sparse (-1) to
Abundant (+1) rare ore deposits, though rarely can also go up to
Ultrarich (+3).
On rare occasions, Desert worlds can also have Poor Farmland (-1).
It is also "amusingly" possible for a Desert world to not have any natural resources to exploit at all.
Varying degree of Ruins can also be found.
Market conditions
Desert worlds will always be Habitable (-25% hazard rating).
Desert worlds will also always be Hot (+25% hazard rating) and have
Extreme Weather (+25% hazard rating).
Other market conditions that can appear are:
Low Gravity (+25% hazard rating & +10% accessibility)
High Gravity (+50% hazard rating & -10% accessibility)
Decivilized (+25% hazard rating) on occasionally
Pollution (+25% hazard rating) on very rare occasions
Orbital Solar Array counters the effects of Hot & Poor Light, and +2 production for Farming on very rare occasions
Do note that Poor Farmland may not accompany the appearance of Orbital Solar Array, resulting in the only benefit being the hazard rating reduction.
Colony
Desert worlds primarily serves as a host to the Mining Industry, and by extension Refining too.
Planets with at least both abundant ore deposits & abundant rare ore deposits can achieve self-sufficiency in Refining demands with the aid of an Administrator with Industrial Planning.
A Commerce can also be used to capitalized on the income from Mining & Refining.
Luddic Majority
If the Desert world has Poor Farmland and also mediocre ore deposits and/or rare ore deposits (or just straight up don't have these deposits), the player can let the population of their colony to become a Luddic Majority.
Between a Farming industry, a Light Industry with Free Port and a Commerce, the player can tap into the lucrative global market of Food and Recreational Drugs.
The population grown bonus can help rapidly increase the size of the colony, and the stability bonus can help counteract the decreased stability from Commerce.
Do be careful as this can attract Unwanted Attention if you haven't dealt with it already.
Special items
If the Desert world has Poor Farmland and no rare ore deposits, a Soil Nanites can increase food production for Farming.
A Biofactory Embryo can be added to a Light Industry to increase it's production.
Trivia
- The Core Worlds has 3 Desert colonies:
- Ithaca in the Penelope's Star is an uninhabited world.
Planets/Worlds | |
---|---|
Non-Habitable | Barren • Barren-Bombarded • Barren-Desert • Rocky Metallic • Rocky Unstable • Rocky Ice • Volcanic • Cryovolcanic • Frozen • Toxic • Irradiated • Gas Giant • Ice Giant |
Habitable |