Arid World

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An Arid World
An inhospitable, dry world that has a much smaller percentage of water in its atmosphere than the terran standard. Nonetheless, an atmosphere and magnetic field protect the surface from stellar radiation permitting a small biosphere to slowly eke out an existance here.

–In-Game Description

An Arid World is a Planet type that can be rarely found within systems of the Persean sector.

They are typically found at a medium distance from their host star.

Resources

Arid worlds will always have at least Farmland poor.png Poor Farmland (-1), which rarely can be an Farmland adequate.png Adequate Farmland (0) and very rarely be Farmland rich.png Rich Farmland (+1).

Arid worlds seems to always have some organics reserves, can also have ore deposits & rare ore deposits, and on very rare occasions, volatiles deposits.

These planets typically have:

If the world does have volatiles, it will likely just be Volatiles trace.png Trace (-1).

It also means that Arid worlds can possibly possess all 4 of the mineable commodities on a single world.


Varying degree of Ruins can also be found.

Market conditions

Arid worlds will always be Habitable.png Habitable (-25% hazard rating).

Arid worlds will also always be Hot.png Hot (+25% hazard rating).


Other market conditions that can appear are:

Colony

Arid worlds primarily serves as a host to Farming & Mining Industry.

Planets with at least both abundant ore deposits & abundant rare ore deposits can achieve self-sufficiency in Refining demands with the aid of an Administrator with Industrial Planning.

The organics deposits should also allow a Light Industry to have self-sufficiency too.

A Commerce can also be used to capitalized on the income from Farming & Mining.

Luddic Majority

If the Arid world has mediocre ore deposits and/or rare ore deposits (or just straight up don't have these deposits), the player can choose to let the population of their colony to become a Luddic majority.png Luddic Majority.

Between a Farming industry, a Light Industry with Free port.png Free Port and a Commerce, the player can tap into the lucrative global market of Food and Recreational Drugs.

The population grown bonus can help rapidly increase the size of the colony, and the stability bonus can help counteract the decreased stability from Commerce.

Do be careful as this can attract Unwanted Attention if you haven't dealt with it already.

Special items

If the Arid world has no rare ore deposits, a Soil Nanites can increase food production for Farming.

A Biofactory Embryo can be added to a Light Industry to increase it's production.

Trivia

Mazalot
  • Arid worlds are visually different from Desert worlds in that they have large permanent bodies of water visible from space.
  • The Core Worlds has 4 Arid colonies:
  • Interestingly, Mazalot is significantly more greener than typical Arid worlds, presumably due the cultivated plant life from many, many cycles of farming by its Luddic inhabitants.
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Up to date for latest version, 0.97a.