Terran Eccentric World
A near-terran compatible ecosystem has taken tentative hold on this world despite highly abnormal planetary conditions. That this planet maintains a breathable atmosphere (or near enough) is a testament to the tenacity and adaptability of biological life. | ||
–In-Game Description |
A Terran Eccentric World is a Planet type that can be very rarely found within systems of the Persean sector.
They are typically found at a medium distance from their host star.
Resources
Terran Eccentric worlds will always have farmland permitting food production and some organics reserves.
Terran Eccentric worlds can also have ore deposits & rare ore deposits.
These planets typically have:
Adequate (0) to
Bountiful (+2) farmland.
Common (0) to
Plentiful (+2) organic reserves.
Sparse (-1) to
Abundant (+1) ore deposits, or can just have none at all.
Sparse (-1) to
Abundant (+1) rare ore deposits, or can just have none at all.
Varying degree of Ruins can also be found.
Market Conditions
Terran Eccentric worlds will always be Habitable (-25% hazard rating).
Terran Eccentric worlds will also always be Poor Light (+25% hazard rating).
Other market conditions that can appear are:
Tectonic Activity (+25% hazard rating)
Extreme Weather (+25% hazard rating)
Inimical Biosphere (+25% hazard rating)
Low Gravity (+25% hazard rating & +10% accessibility)
High Gravity (+50% hazard rating & -10% accessibility)
Decivilized (+25% hazard rating) on rare occasions
Pollution (+25% hazard rating) on very rare occasions
Mild Climate (-25% hazard rating) on very rare occasions
Orbital Solar Array counters the effects of Hot & Poor Light, and +2 production for Farming on very rare occasions
Colony
Terran Eccentric worlds primarily serves as a host to Farming & Mining Industry.
Planets with at least both abundant ore deposits & abundant rare ore deposits can achieve self-sufficiency in Refining demands with the aid of an Administrator with Industrial Planning.
The organics deposits should also allow a Light Industry to have self-sufficiency too.
A Commerce can also be used to capitalized on the income from Farming & Mining.
Luddic Majority
If the Terran Eccentric world has mediocre ore deposits and/or rare ore deposits (or just straight up don't have these deposits), the player can choose to let the population of their colony to become a Luddic Majority.
Between a Farming industry, a Light Industry with Free Port and a Commerce, the player can tap into the lucrative global market of Food and Recreational Drugs.
The population grown bonus can help rapidly increase the size of the colony, and the stability bonus can help counteract the decreased stability from Commerce.
Do be careful as this can attract Unwanted Attention if you haven't dealt with it already.
Special items
If the Terran Eccentric world has no rare ore deposits, a Soil Nanites can increase food production for Farming.
A Biofactory Embryo can be added to a Light Industry to increase it's production.
Trivia
- The Core Worlds has a 2 Terran Eccentric colonies:
- Eventide in the Samarra system.
- Chalcedon in the Kumari Kandam system.
Planets/Worlds | |
---|---|
Non-Habitable | Barren • Barren-Bombarded • Barren-Desert • Rocky Metallic • Rocky Unstable • Rocky Ice • Volcanic • Cryovolcanic • Frozen • Toxic • Irradiated • Gas Giant • Ice Giant |
Habitable |