Ground Defenses
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A dispersed, semi-autonomous network of small, hidden weapon installations which makes the prospect of a direct ground assault and even simple raids extremely costly to the attacker. Only overwhelming orbital bombardment or massively disproportionate active screening can suppress these defenses. | ||
–In-game description |
Ground Defences are a structure that can be built at any Colony. They may optionally be upgraded to Heavy Batteries.
Construction
Ground Defences cost 150,000¢ to construct and have a build time of 60 days.
It will refund 112,500¢ when shut down.
Upkeep
Ground Defenses have a base upkeep of 1,000¢ * (pop size - 2).
Effects
- +1 stability
- x2 multiplier of colony ground force
Shortages will reduce the ground force multiplier proportionally.
Production
Ground Defences do not produce any commodities.
Demands
- Supplies: size
- Marines: size
- Heavy Armaments: size - 2
AI Cores
Ground Defenses receive the following perks from the assignment of an AI Core:
- Gamma: reduces demand by 1 unit, increases Pather interest & Hegemony interest by 1.
- Beta: reduces demand by 1 unit, reduces upkeep by 25%, increases Pather interest & Hegemony interest by 2.
- Alpha: reduces demand by 1 unit, reduces upkeep by 25%, and multiplies Ground Defenses by x1.5, increases Pather interest & Hegemony interest by 4.
Additional Buffs
Additionally, a Combat Drone Replicator can be added, multiplying Ground Defenses by x1.5. This will also increase Pather interest by 4.
A Story point Improvement multiplies Ground Defenses by x1.25.
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Change History
0.9
- Added to the game
Up to date for latest version, 0.97a.