Samarra Star System

From Starsector Wiki
(Redirected from Samarra)
Jump to navigation Jump to search

The Samarra star system is mostly controlled by the Hegemony, with one Independent world. It is the most "south-eastern" system of the Core Worlds.

Samarra, Orange Star

Samarra
Slightly cooler and smaller than Old Earth's sun, this class K star most resembles Alpha Centauri B. It is particularly stable, burning on the lower end of the main sequence for tens of billions of years and thus considered a likely host to life-bearing and terraformable planets.

–In-Game Description

  • Center of the Samarra Star System


Eridu (Samarra I), Barren-Bombarded World

Samarra I: Eridu
A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient seas formed by especially large impacts.

–In-Game Description

  • Planetary Conditions
  • Orbits Samarra inside the Tigra Belt

Tigra Belt (Asteroid Belt)

  • Orbits Samarra


Tigra City, Hegemony

Tigra City
It was only shortly after humans arrived in the Sector that mining operations were established in the Tigra Ring. Successive waves of extraction have seen miner strikes and rebellion through a rotation of megacorps given the Tigra license.

–In-Game Description

The Descendants of those first miners have turned to spinning low G space farm and repair yards in the depleted ore-bodies and old prospecting rigs embedded now in the station’s rings. The population retains the recalcitrance of their ancestors, through the fights that break out between locals and navy crew are generally the result of drunken posturing rather than ideological resistance.

–Secondary Description

Eventide (Samarra II), Terran Eccentric World, Hegemony

Samarra II: Eventide
Eventide is a nearly tidally-locked world that was found to otherwise be an ideal candidate for terraforming. Just one day passes on Eventide per year, or near enough, leading to extreme winter-night and summer-day with mild twilight periods between. Judicious employment of stellar mirrors and shades allows ideal conditions to prevail in large pockets of carefully maintained territory where the majority of the population is settled in leased urban cantons surrounded by vast aristocratic estate-plantations.

–In-Game Description

Leading families of Eventide sponsor the solar mirrors and shades which maintain islands of habitability. The disgraced and poor, meanwhile live in the twilight peripheries where the harsh climate shifts of the slow summer-day/winter-night seasonal cycle must be endured in full force. Culturally conservative, planetary media concerns itself mostly with the social rituals and machinations of leading families. The prevailing ethos of Eventide lends itself to providing a disproportionate number of officers to the Hegemony military.

–Secondary Description


Eventide Stellar Mirrors (Alpha, Beta, Gamma, Delta, Epsilon)

  • Geostationary orbit on Eventide's dark side


Eventide Stellar Shades (Chi, Psi, and Omega)

  • Geostationary orbit on Eventide's light side


Lumen (Samarra II-A), Barren-Bombarded World

Samarra II-A: Lumen
A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient seas formed by especially large impacts.

–In-Game Description

Samarra Gate (Inactive Gate)

Samarra Gate
A solid ring of adamantine material, derelict of a former age.

–In-Game Description

  • Orbits Samarra as Eventide's L3 trojan


Samarra Jump-point

  • Orbits Samarra as Eventide's L4 trojan


Samarra Relay

Samarra Relay
A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats.

–In-Game Description

  • Orbits Samarra as Eventide's L5 trojan


Typhon (Samarra III), Gas Giant

Samarra III: Typhon
A largely unremarkable gas giant composed primarily of hydrogen and helium. Some decades ago a minor scandal erupted over a scientist 'whistleblower' claiming that the planet is host to a family of xenolife which employs properties resembling aspects of phase technology. The scientist was committed to a care facility on Eventide and authority over low orbit given over entirely to a Hegemony military administration.

–In-Game Description

  • Planetary Conditions
    • Note that as an uninhabited world, Typhon will have a range of market conditions that changes between playthroughs.
    • As a Gas Giant, it will always contains a randomly generated amount of volatiles.
    • Gravity high.png
      High Gravity: +50% hazard rating & -10% accessibility.
    • Hazard Rating: 150%+
  • Orbits Samarra


Chimera (Samarra III-A), Toxic World

Samarra III-A: Chimera
Carbon and sulfur dioxide gases dominate the atmosphere of this world, making it toxic to all known life. In addition, the gases create a runaway greenhouse effect that increases surface temperature and atmospheric pressures to extremely high levels.

–In-Game Description


Ladon (Samarra III-B), Barren-Bombarded World

Samarra III-B: Ladon
A lifeless rocky world, the battered surface tells an aeons-long story of intermittent meteor bombardment. What atmosphere there is clings to the scarred crust in near-vacuum. There is no significant magnetic field or tectonic activity. Deep regolith prevails, crossed by lava channels and spotted by ancient seas formed by especially large impacts.

–In-Game Description


Orthrus (Samarra III-C), Rocky Ice World, Independent

Samarra III-C: Orthrus
Mountains of water-ice erupt from a surface covered in methane glaciers dusted by nitrogen snow. A handful of erratic silicate plateaus offer poor mining opportunities. Never a prosperous world, Orthrus' extraction industry as a whole has been supported for generations by contracts out of Hegemony space

–In-Game Description

Ruled by a council of small family companies backed by outside investors, the Hegemony phoenix never saw fit to shelter Orthrus under its fiery wing. The reserves of resources too poor, the strategic value overshadowed by the militarized moon of Sphinx, and the polity too useful as a symbol of the Hegemony's alleged respect for independent worlds to integrate fully.

–Secondary Description

Orthrus Relay

Orthrus Relay
A Domain-era technology used primarily on the frontier, this is a hyperwave communications array which transmits and receives data between star systems at faster-than-light speeds. The rapidly pulsing hyperwaves suitable for FTL data transmission have been shown to damage DNA so these relays are always stationed away from habitats.

–In-Game Description

  • Orbits Typhon

Sphinx (Samarra III-D), Barren World, Hegemony

Samarra III-D: Sphinx
Founded as a Domain fleet logistics center during initial colonization of the Persean Sector, a small AM-fuel production facility was built deep under the surface of Sphinx to provide the Domain Armada with an uninterrupted supply of fuel in case of local rebellion. The Hegemony has inherited this strategic outlook.

–In-Game Description

Traffic control is strict and all incoming vessels are tagged and tracked by anti-warship batteries. The militarization extends to the civilian infrastructure: checkpoint facilities though inactive at present, are nonetheless emplaced at major passage and transit hubs.

–Secondary Description

Sensor Array

Sensor Array
A Domain-era technology, this is a super-high-resolution passive monitoring array with a transmitter capable of real-time, faster-than-light data transmission within the star system. The data is useful to supplement the regular sensor readings made by fleets.

–In-Game Description

  • Shares its orbit with Typhon


Trivia

  • Samarra is an ancient city of Mesopotamia, now in modern day Iraq.
  • Eridu was an ancient city of Mesopotamia, now in modern day Iraq.
  • Tigra is likely a reference to the Tigris, an important river in Mesopotamia.
  • Lumen is likely a reference to a unit of measurement for light.
  • Typhon is a monstrous giant from Greek mythology and the father of many monsters in the mythos.
  • Chimera is a monster from Greek mythology composed of many different animals, typically a lion with a goat head protruding from the back and a snake for a tail.
  • Ladon is a dragon from Greek mythology who guarded the Golden Apples in the Garden of the Hesperides, it's also the name of 2 rivers in Greece.
  • Orthrus is a monstrous dog from Greek mythology, he's the son of Typhon and brother of Cerberus.
  • Sphinx is a mythical creature found in both Greek & Egyptian mythology, in Greek mythos its a malicious being that tells riddles while in Egyptian mythos it's a more benevolent being.



Icon check.png
Up to date for latest version, 0.97a.