Reverse Polarity
Reverse the polarity of the drive field, causing the fleet to travel against the current of slipstreams.
Going against the current is less efficient and results in the slipstream current's effect being reduced by 25%. When used outside a slipstream, incurs no cost, penalty, or risk of ship damage. Use inside Slipstreams: An emergency maneuver when performed inside a slipstream, reversing drive field polarity consumes 1ly fuel and reduces the combat readiness of all ships, costing up to 25% of fleet deployment supplies to recover. The cost is incurred when activating and deactivating the ability. |
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–In-Game Description |
Reverse Polarity is an ability that allows the player fleet to travel along slipstreams in the reverse direction. It is acquired by reaching 400 points of Hyperspace Topography.
When used outside a slipstream (i.e. before getting in), it has no cost or negative effects aside from the reduced speed. Using it when already in a slipstream costs combat readiness equal to 25% of each ship's deployment cost, and 1 light year's worth of fuel.
Only useful in Hyperspace due to the distinct lack of Slipstreams in system/normal space.
Notes
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Learned |