Industries CSV
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This page is regarding modding Starsector. For information on playing the game please see the Industry page.
.csv File Fields
Field Name | Value Type | Use |
---|---|---|
id | Text | Structure's identifying value |
name | Text | Structure's name in Game UI |
cost mult | Numeric | Cost to build structure 1 |
build time | Numeric | Days to build structure, days |
income | Numeric | Credits generated by structure, monthly |
upkeep | Numeric | Credits consumed by structure, monthly 2 |
downgrade | Text | ID of structure to downgrade to |
upgrade | Text | ID of structure to upgrade to |
tags | Text | Interaction tags, see below |
data | JSON | JSON of data related to structure, see below |
image | Text | Path to structure's in Game UI icon |
plugin | Text | Path to structure's script in package |
desc | Text | Text description of structure and use |
order | Numeric | Display order in the colony screen |
1) In game cost to build the structure is calculated: (cost mult) * 5000
2) In game upkeep cost is calculated (excluding skills/hazard modifiers): (upkeep) * 500 * (market size - 2)
Industry.csv tags values
The tags indicated in this table are ones used by the core game. Tags included in mods are not tracked in this table.
Tag | Use |
---|---|
population | -- |
farming | -- |
mining | -- |
techmining | -- |
refining | -- |
spaceport | Enables imports and exports* |
lightindustry | -- |
heavyindustry | -- |
fuelprod | -- |
station | Indicates structure is a station* |
battlestation | -- |
starfortress | -- |
grounddefenses | -- |
patrol | Indicates structure generates patrol fleets* |
military | Indicates raids can potentially loot ship weapons & hullmods |
command | -- |
waystation | -- |
cryosanctum | -- |
cryorevival | -- |
important | AI flag* |
unraidable | Indicates structure may not be target of a raid* |
tactical_bombarment | Indicates structure is impacted by tactical bombardment actions* |
uses_blueprints | Indicates raids may loot ship, weapons, or hullmod blueprints |
*Speculation
Industries.csv data values
JSON string that describes how the structure is represented on the campaign map. Core game usage of this field is to describe the icon of an Orbital Station's "fleet".
Key | Value Type | Use |
---|---|---|
radius | Numeric | Radius of structure's "fleet", in pixels |
variant | Text | ID of variant of station in structure's "fleet".
Value corresponds to ID in the variants directory. |
fleetName | Text | In Game UI name of structure's "fleet" |
*Speculation
At least two versions out of date. Last verified for version 0.9. Please refer to Version History and update this page.
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