Modding carriers

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This page is for modding and specifically modding carriers. If you are looking for information on carriers within the base game then see the Fighter game concept page

Required for a functional carrier:

  • At least one weaponSlots of the type LAUNCH_BAY in the .ship file
  • A positive number for fighter bays element in the ship CSV entry

Optional for a carrier:

  • Build-in wings can be defined in the .ship file by referencing the fighter with ID field from its wing_data.csv entry
  • Build-in wings can be removed in .skin files but not added via .skin files
  • Fighter bays in the CSV should be equal to or higher than the number of built-in wings. I.e. don't have 2 built-in wings and 1 fighter bay
  • The relationship between the number of bays for different fighter wings and the number of fighter tubes where they exit the ship is unknown
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At least two versions out of date. Last verified for version 0.9.1. Please refer to Version History and update this page.

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