0.95a Compatibility
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This is a modding guide for updating Starsector mods from version 0.9 to 0.95
MINIMAL UPDATE TO-DO LIST
data
- Fix game version in mod_info.json, add mods/library requirements without a version for now
- Add missing columns in systems_data.csv
- Add missing columns in weapon_data.csv
- Add missing columns in hull_data.csv
- Check all Faction files for removed officer skills
- Fix OP in variants due to many cost changes in vanilla weapons and hullmods
code
- Fix old administrator skills (SPACE_OPERATION instead of FLEET_LOGISTICS)
- Fix all OnHitEffectPlugin() (add ApplyDamageResultAPI damageResult, to the onHit() declaration)
- Fix deprecation (notably from MagicLib's methods)
- Remove Nexerelin Corvus mode check from onNewGame()
- Remove library check from onApplicationLoad()
that was more or less it for the gamebreaking stuff
- acquire skill (very hard)