Starsector Wiki:To-do list

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Critical Priority

High Priority

  • Remaking the To-do list
  • Finish up the Starsector Wiki:Style guide page
    • Most importantly, decide on how articles, sections, categories, etc. should be named (when to use plural or singular, sentence case or title case)
    • Formatting guidelines, coding practices, etc. are also good too.
  • Add the hullmod page to the "Information for players" list.
  • Checking to see if all the images are up to date.

Medium Priority

  • Add ingame IDs to all stuff
    • Page categories that currently do not have the ingame IDs: Star systems, Planets, Abilities, Industries, etc.
  • Add a page describing the in-combat tactical map (or whatever it is called in-game).
    • Should have subsections for player orders (e.g., Avoid, Eliminate, Engage, etc.), ECM, objectives, and more.
  • Fix up the Abilities pages
    • Add an "Ability" article to hold general ability uses, interactions, and tips.
    • Create a new infobox to hold ability information for each ability and auto-add Category:Abilities to those pages.
  • Fix up the Industry pages
    • Create a new infobox to hold industry information for each industry and auto-add Category:Industries to those pages.
  • Add Luddic Path Cell - Disrupted to Market conditions
  • Bounty ~ update the Personal Bounties section
  • Pages / Broad Category in need of clean-up / update (they are mostly fine, but could use a look over):
    • All Category pages (e.g., do they contain information that should've been on an article page instead?)
  • New video showcase for Hurricane MIRV Launcher (the submunition numberis changed).
  • New image for the Expanded Magazineshullmod

Low Priority

  • Ship/Fighter pages
    • Decide if/how the Mounts and Weapon parameters for the Infoboxes should be clear of formatting as well (unclear whether individual pages should handle formatting for them or if the infoboxes can or should deal with it).
  • A separate Simulator page when 0.98 comes out with the updated one.
  • A separate "Patrol" page regarding how the Doctrine and blueprints section will affect patrol and stations along with the preference of patrols of each factions
  • Set up Cargo tables for Fighters and Weapons.
  • Standardize the Category:Fighters article names to only use their fighter name (no designation, variant, or "Wing" in the article name).
    • E.g., "Broadsword" instead of "Broadsword Heavy Fighter Wing", "Borer" instead of "Borer Drone Wing", etc.
    • Fighters are internally just ships that can spawn via a carrier's LPC, so it's very likely their names will remain unique in-game.

General