Stabilize the Jump-points

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"You received a tight-beam communication from the system's main inhabited world, Ancyra.
The message is brief and ask you to travel there and contact Station Commander _____ as soon as possible."

Stabilize the Jump-points is the tutorial for the campaign, and can be experienced by selecting Start with tutorial! in the commander creation screen.

Walkthrough

The player will first be instructed to salvage a nearby debris field with the Scavenge ability, then fight an incoming Rogue Miner Cerberus frigate, then level-up and be able to select 2 Skills of their choice, before finally being notified to go to Ancyra. They would be taught how to do Sustained Burn, Interdiction Pulse, using S to slow down the fleet and the use of Transponder.

The Station Commander can be contacted from the Comm Directory where they can get a summary of recent event (the Galatia Academy conducted unauthorized experiments on the jump points of the system and caused them to shutdown), then be able to gain Reputation with the Hegemony or 2,000¢ depending on dialog option.

The player would then be given Go Dark & Emergency Burn to help them approach the Derinkuyu Mining Station which is under Pirate control and guarded by a Patrol fleet. They can then contact an agent on the station for information on the jump points and any transaction on the market.

The player should then return back to Ancyra for their next set of task, which is go beyond Pontus & the Galatia Academy Station (which can be contacted for a special interaction with Hegemony Officer Caliban Tseen Ke) in search of an old Domain-Era Probe for a Gamma Core to help with the calculations needed for stabilizing the jump points.

However, the jump point is guarded by 2 Rogue Miner fleets, so the Station Commander says to go to the derelicts surrounding Tetra to retrieve some of the ships there. They would also give the player a Mudskipper for increased Crew capacity to be able to crew these ships.

The ships that can be found & retrieved without the use of SP are:

The ships that would require story points to retrieve are:

Contacting the Station Commander once again would give the player ~100 Supplies along with a selection of weapons that they player can use to refit their new found ships.

The player can now go and stabilize the jump points, it is recommended that they bait away the 2 fleets one at a time to avoid engaging both fleets at once.

After successfully stabilizing the jump points, the player can report back to the Station Commander, who rewards them with 10,000¢ gives them one last task of reporting to the Station Commander on Jangala a report of recent events.

Rewards

Besides the Credits given and the various material gains in ships & weapons, each step of the process will give the player reputation with both the relevant Station Commander & with the Hegemony.

The player will also gain a monthly stipend from the Galatia Academy of around 15,000¢ for around 5 cycles.