Ship system
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Up to date for latest version, 0.97a.
Ship systems are active abilities that can be used by ships and certain fighters. The default keybind for using a ship system in-battle is F. Each ship typically has access to only one ship system at a time; other ships may have either no ship systems or two ship systems at once.
See Category:Ship systems to view a list of all available ship systems.
Notes
- The Systems Expertise skill boosts the effectiveness of any ship systems with range, cooldowns, or charges.
- Some ship systems, like the Flare Launcher, activate built-in, hidden weapons that otherwise cannot be used normally (e.g. the Flare Launcher system works by firing all hidden flare weapons, with the number of those weapons varying across ship hulls).
- Ship systems that deal direct damage (e.g. EMP Emitter or Termination Sequence) are always affected by hull-size-dependent damage bonuses like Target Analysis or Wolfpack Tactics. Depending on the ship system, other damage bonuses, like those from Tactical Drills, Ballistic Mastery or Energy Weapon Mastery, may not apply.
List of ship systems
Ship systems | |
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Defensive | |
Fighter | |
Movement | |
Offensive | |
Special | |
Unused/Removed |
Hidden ship systems | |
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